Yet Another Night in Vegas (-) - Un-Known Event Playtest Cards
At the beginning of your upkeep, choose one that hasn't been chosen —
• See the sights — Surveil 3.
• Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• "I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
• See the sights — Surveil 3.
• Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• "I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
Select Condition
From $0.11
Yet Another Night in Vegas (-) - Un-Known Event Playtest Cards—
$0.11
Yet Another Night in Vegas (-) - Un-Known Event Playtest Cards
At the beginning of your upkeep, choose one that hasn't been chosen —
• See the sights — Surveil 3.
• Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• "I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
• See the sights — Surveil 3.
• Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• "I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
At the beginning of your upkeep, choose one that hasn't been chosen —
• See the sights — Surveil 3.
• Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• "I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
• See the sights — Surveil 3.
• Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• "I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.











