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Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY
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Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY

Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY

Uncommon
null/null
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
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Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY

$0.07

$0.02

Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY

Uncommon
null/null
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)

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Description

Uncommon
null/null
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY | Singles TCG Remi Card Trader